AI Insights · Timothy · October 2021
Top 5 Horse Games on iOS in South America: Q3 2021 Performance
Discover the performance trends of the top 5 horse games on iOS in South America for Q3 2021, with insights on weekly downloads, revenue, and active users.
During the third quarter of 2021, the top horse games on iOS in South America showed varied performance trends. This analysis, based on data from Sensor Tower, provides insights into weekly downloads, revenue, and active users for the leading apps in this category.
Horse Riding Tales: Wild World from AppForge Inc. exhibited a fluctuating revenue pattern, starting at $1.8K in late June and seeing a significant drop to $386 in early July. However, it rebounded to $904 by the end of August and maintained a relatively stable revenue around $650-$750 in September. Weekly downloads for the game remained fairly consistent, ranging from 250 to 400 throughout the quarter. Active users maintained a stable trend, starting at 1.4K in late June and closing the quarter at 1.3K.
Rival Stars Horse Racing by PikPok saw a gradual increase in weekly revenue, peaking at $695 in mid-September. The game also experienced a consistent rise in downloads, starting from 170 in late June and reaching 828 by mid-September. Active users showed a notable increase from 905 in late June to a peak of 1.9K in mid-September.
Horse Haven World Adventures by Ubisoft had a relatively stable revenue stream, fluctuating around $100 to $150 throughout the quarter. Downloads remained low, with a slight peak at 175 in early August but dropping to as low as 35 in early September. Active users saw a gradual decline from 1.1K in late June to 944 by the end of September.
My Horse from MunkyFun, Inc. had modest revenue figures, peaking at $145 in mid-September. Weekly downloads were consistent, fluctuating between 250 and 400. Active users showed a slight decline, starting at 3.8K in late June and ending at 3.3K by the end of September.
Photo Finish Horse Racing by Third Time, Inc. showed minimal revenue, peaking at $147 in mid-August. The game had low download numbers, peaking at 102 in mid-September. Active users were also low, with a peak of 194 in mid-July and dropping to 140 by the end of September.
For more detailed insights and trends, visit Sensor Tower.